Weapon

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Weapons are gear. Noctis can equip up to four of any kind of weapon, while the rest of the party can equip two. Ignis specializes in daggers and polearms, Gladio in greatswords and shields, and Prompto in firearms and machinery. Spells are considered weapons and are equipped in weapon slots; they can be equipped and used by any member of the party.

Daggers

Lightweight blades good for unleashing combos. Link-strikes will not trigger when Noctis is wielding a dagger.

Combos:

  • Forward + Attack: Noctis will stab at the target twice.
  • Side + Attack: Noctis will side-step the target (useful for dodging) and slash when the joystick is released. Air Step can be activated instead of the slash by releasing the joystick and then quickly flicking it to the side.
  • Back + Attack: Noctis will step away from the target and throw his daggers for a ranged attack; creating enough distance between Noctis and the target by continuing to hold Back + Attack will prompt Noctis to perform a dropkick.
Name Attack Crit Attributes Description Value Obtain
Daggers 20 8 Max MP: +4

Magic: +5

Well-balanced and lively daggers that inflict extra harm on vulnerable foes. +50% damage to enemies in vulnerable status. Buy: 50

Sell: 25

Purchase from Culless Munitions in Hammerhead
Avengers 43 8 Max MP: +4

Magic: +5

Daggers that unleash their full potential in times of peril. When the wielder is in poor health, they deliver critical strikes against the foe. Critical +5 at 30% HP and another +1.5 per each 1% missing HP below 30%. Buy: 150

Sell: 75

Purchase from Culless Munitions in Hammerhead and at the Prairie Outpost
Cutlasses 58 8 Max MP: +6

Magic: +10

Daggers for agile and cunning fighters. They sap the attacking strength of foes. 10% chance to inflict Mollified. Buy: 300

Sell: 150

Purchase Culless Munitions at the Cauthess Coernix Station and the Wiz Chocobo Post
Mythril Knives 62 8 Max MP: +6

Magic: +50

With blades forged of mythril, these knives enhance the wielder's magic. Buy: 600

Sell: 300

Purchase from Culless Munitions in Taelpar Rest Area and in Lestallum
Mage Mashers 66 8 Max MP: +13

Magic: +32

Daggers set with protective gems. They mitigate damage from fire, ice, and lightning when equipped. -30% Fire/Ice/Lightning damage. Buy: -

Sell: -

Pre-order bonus
Plunderers 111 8 Max MP: +10

Magic: +10

Unique daggers crafted with Insomnian technology. They absorb the elemental powers of defeated foes. Absorbs elemental energy when it delivers the finishing blow. Sell: 0 Trade in four Caem Carrots to Tony at Cape Caem
Assassin's Daggers 126 8 Max MP: +7

Magic: +10

Blades favored by assassins, infused with venom. They may inflict poison with each strike. 10% chance to inflict Poison Buy: 1500

Sell: 750

Purchase from Culless Munitions in Lestallum, Verinas Mart in Ravatogh, and the Imperial vendor outside Steyliff Grove (Chapter 7)
Delta Daggers 153 8 Max MP: +6

Magic: +15

Short but deadly blades, designed to inflict gaping wounds, depriving foes of their defense. 10% chance to inflict Compromised. Buy: 5000

Sell: 2500

Purchase from arms vendors in Altissia, Cartanica, Tenebrae, and Gralea. Collectible near the Rock of Ravatogh and in Malmalam Thicket.
Garuda's Plumes 176 8 Max MP: +6

Strength: +22

Vitality: +24

Magic: +29

Spirit: +20

Daggers that house the raging power of the Lady of the Vortex. Inflict great damage with aerial attacks. Buy: -

Sell: -

Available during the Adventurer from Another World crossover quest. Trade in Mythril Knives (x1), Vortex Feather (x1), and Allagan Tomestones (x10) at Y'jhimei's trading post in Perpetouss Keep; can only be purchased once.
Spelldaggers 178 0 Strength: +28

Spirit: +16

Exploits any enemy's elemental weakness

Daggers imbued with elemental energy. They deal devastating damage to enemies vulnerable to a specific element. Exploits an enemy's elemental weakness. Buy: -

Sell: -

Complete Episode Ignis
Plunderers II 183 8 Max MP: +15

Magic: +30

An upgraded pair of unique daggers crafted with Insomnian technology. They absorb the elemental powers of defeated foes. Absorbs elemental energy when it delivers the finishing blow. Sell: 0 A Better Pair of Plunderers quest
Main Gauches 192 8 Max MP: +7

Magic: +21

Well-balanced and lively daggers that inflict extra harm on vulnerable foes. +50% damage to enemies in vulnerable status. Buy: 8000

Sell: 4000

Used by Ignis in Chapter 14. Purchase from Culless Munitions in Hammerhead in Chapter 14.
Orichalcum 223 8 Max MP: +9

Magic: +20

Short blades infused with holy light. They are deadly when used against daemons, who fear all that is sacred. Buy: 10,000

Sell: 5000

Culless Munitions, Meldacio Hunter HQ
Ulric's Kukris 234 13 Max HP: +282

Max MP: +24

Strength: +8

Vitality: +15

Magic: +48

Spirit: +20

Shot Resist: +21%

Fire Resist: +5%

Ice Resist: +7%

Light Resist: +4%

Dark Resist: +19%

A pair of blades wielded by a hero who fought for the future of his homeland. One was forged in the Crown City, and the other in Galahd. +1% to HP and MP recovery rates. Sell: 15,000 Defeat the Psychomancer in Chapter 14 or Chapter 15 (Royal Edition/Windows) in Insomnia.
Organyx 248 8 Max MP: +10

Vitality: +25

Magic: +23

Spirit: +32

Fire Resist: +10%

Ice Resist: +10%

Light Resist: +10%

Dark Resist: +10%

Blades forged to be the ultimate pair of daggers, enhancing most wielder attributes. Sell: 6000 Find in the Galdin Quay area or in the Fociaugh Hollow maze, both in Chapter 15.
Vigilantes 290 8 Max MP: +5

Magic: +20

A special alloy forms the core of this pair of blades. They cut with such force as to stop foes in their tracks. 5% chance to inflict Stop. Sell: 7500 Find in the Glacial Grotto maze in Chapter 15
Plumes of the Vortex 320 100 Max MP: +60

Strength: +31

Vitality: +31

Magic: +31

Spirit: +22

Always inflicts critical hits

Daggers that unleash the raging power of the Lady of the Vortex. Inflict great aerial damage and reduce aerial MP consumption. Deals 50% more damage with aerial attacks and halves the MP cost of aerial warp-strikes. Buy: -

Sell: -

Available during the Adventurer from Another World crossover quest. Trade in either Garuda's Plumes (x1), Vortex Feathers (x4), Adamantite (x1), and Allagan Tomestones (x20), or only Allagan Tomestones (x99) at Y'jhimei's trading post in Perpetouss Keep; can only be purchased once.
Zwill Crossblade 345 8 Max MP: +5

Magic: +25

Blades for virtuosos who know how to avoid blows. Deadliest when the wielder is at full health. +80% damage at full HP. Sell: 10,000 Wondrous Weapon quest

Firearms

Long-ranged weapons able to target enemies from afar. Link-strikes will not trigger when Noctis is wielding a firearm; however, Noctis can warp-strike with them. They are useful for attacking from cover. A reload animation will play after Noctis fires eight bullets, but this animation can be skipped by switching weapons.

Combos:

  • Forward, Side, or Back + Attack: Noctis will roll and shoot.
Name Attack Crit Attributes Description Value Obtain
Handgun 32 2 Spirit: +4 A gun made for tackling moving targets. Allows the wielder to destroy appendages with greater ease. +80% breakage on appendages. Buy: 50

Sell: 25

Starter used by Prompto. Purchasable from Culless Munitions in Hammerhead
Cocytus 45 2 Spirit: +7 A gun with ice in its barrel. Foes vulnerable to the cold best beware. Inflicts ice-based damage. Buy: 150

Sell: 75

Purchase from Culless Munitions at Hammerhead, Galdin Quay, and the Prairie Outpost
Calamity 53 2 Spirit: +5 A gun that fires poisoned rounds capable of envenomating the target. 10% chance to inflict Poison. Buy: 300

Sell: 150

Purchase from Culless Munitions at the Wiz Chocobo Post and Coernix Station - Cauthess. Also collectible north of the Post.
Mythril Pistol 96 2 Magic: +42

Spirit: +11

With a barrel forged of mythril, this gun enhances the wielder's magic. Buy: 600

Sell: 300

Purchase from Culless Munitions in Lestallum and at the Taelpar Rest Area
Valiant 147 2 Max MP: +11

Spirit: +12

A unique firearm crafted with Insomnian technology. It absorbs the elemental powers of defeated foes. Absorbs elemental energy when it delivers the finishing blow. Sell: 0 Trade in four Caem Carrots to Tony at Cape Caem
Cerberus 156 2 Spirit: +6 A sniper rifle wieldable by Noctis. The scope enables precision targeting of appendages. Enables snipe mode (Noctis only). Buy: -

Sell: -

Find at Fort Vaullerey and dropped by MA Veles-bis
Rebellion 167 2 Spirit: +15 A gun that unleashes its full potential in times of peril. When the shooter is in poor health, it can deliver critical strikes against the foe. Critical +5 at 30% HP and another +1.5 per each 1% missing HP below 30%. Buy: 1500

Sell: 750

Purchase from the Verinas Mart at Ravatogh or from the Imperial vendor outside of Steyliff Grove (Chapter 7).
Garuda's Abandon 193 2 Max MP: +6

Strength: +22

Vitality: +24

Magic: +29

Spirit: +20

A firearm that houses the raging power of the Lady of the Vortex. Destroys enemy appendages with ease. Destroys enemy appendages with ease. Buy: -

Sell: -

Available during the Adventurer from Another World crossover quest. Trade in a Mythril Pistol (x1), Vortex Feather (x1), and Allagan Tomestones (x10) at Y'jhimei's trading post in Perpetouss Keep; can only be purchased once.
Valiant II 200 2 Max MP: +14

Spirit: +21

An upgraded version of a unique firearm crafted with Insomnian technology. It absorbs the elemental powers of defeated foes. Absorbs elemental energy when it delivers the finishing blow. Sell: 0 A Better Valiant quest
Flame Gun 210 2 Spirit: +16 A gun that burns with intense heat. Foes vulnerable to fire best beware. Inflicts fire-based damage. Buy: 5000

Sell: 2500

Purchase from arms vendors in Altissia, Cartanica, Tenebrae, and Gralea. Collectible in Pitioss Ruins.
Quicksilver 222 2 Spirit: +18 A gun made for tracking moving targets. Allows the wielder to destroy appendages with greater ease. +80% breakage on appendages. Buy: 8000

Sell: 4000

Used by Prompto in Chapter 14. Culless Munitions, Hammerhead.
Enforcer 243 2 Spirit: +19 A gun that fires special rounds capable of inflicting fatal wounds. Increases the odds of landing a critical hit. 10% critical rate. Sell: 5000 Totomostro (180,000 medals)
Lion Heart 262 2 Strength: +9

Spirit: +14

A high-performance prototype firearm developed exclusively for high-ranking officials. Deals more damage when HP is low. Buy: -

Sell: -

Complete Episode Prompto
Executioner 363 2 Spirit: +22 A gun designed to devastate stationary targets. It inflicts extra harm when used upon vulnerable foes. +50% damage to lone enemies with in 65ft. Sell: 7500 Glacial Grotto maze (Chapter 15)
Hyper Magnum 388 2 Spirit: +21 A gun designed with simple devastation in mind. Though it harbors no enchantments, it fires rounds with exceptional force. Sell: 6000 Find north of Fort Vaullerey by the eastern fence and in the Keycatrich Trench maze (both Chapter 15).
Abandon of the Vortex 399 100 Max MP: +60

Strength: +31

Vitality: +31

Magic: +31

Spirit: +22

Always inflicts critical hits

A firearm that unleashes the raging power of the Lady of the Vortex. Destroys appendages with ease and deals greater damage against vulnerable foes. Destroys enemy appendages and deals 50% more damage to vulnerable targets. Buy: -

Sell: -

Available during the Adventurer from Another World crossover quest. Trade in either a Garuda's Abandon (x1), Vortex Feathers (x4), Adamantite (x1), and Allagan Tomestones (x20), or only Allagan Tomestones (x99) at Y'jhimei's trading post in Perpetouss Keep; can only be purchased once.
Death Penalty 424 2 Spirit: +25 A dread pistol employing rounds that inflict mortal wounds. A single hit has the power to kill instantly. It has a 1% chance to inflict Instant Death. Sell: 10,000 Dropped by Melusine and found in the Balouve Mines maze (Chapter 15)

Greatswords

Slow, yet powerful, two-handed swords. Easy to make enemies flinch. They have the ability to easily stagger enemies and break their appendages.

Combos:

  • Forward + Attack: A variety of combos dependent on timing.
  • Back + Attack: Noctis will charge his weapon and unleash a powerful slash when released.
  • Delaying Attack: When delaying an input mid-combo, Noctis will perform Gladio's Tempest technique.
Name Attack Crit Attributes Description Value Obtain
Two-Handed Sword 48 2 Max HP: +53 A greatsword forged for battling many foes at once. The blade inflicts greater damage when surrounded by foes. Inflicts +15% damage per additional enemy within 65ft radius (max + 100%). Buy: 50

Sell: 25

Purchase from Culless Munitions in Hammerhead
War Sword 78 2 Max HP: +65 A greatsword with added heft, made to inflict stunning blows that deprive foes of their defense. 10% chance to inflict Compromised status. Buy: 150

Sell: 75

Starter for Gladio and Noct. Purchase from Culless Munitions at Hammerhead, Galdin Quay, and the Prairie Outpost.
Dodanuki 80 2 Strength: +46 Sleek sword crafted by a bladesmith from a foreign land. Reduces enemy defense with each slash. Buy: -

Sell: -

DLC content for pre-ordering Windows Edition
Masamune 88 2 Max HP: +49 A relic from a faraway land, this sword sometimes inflicts massive damage against an uninjured foe. 20% chance of inflicting 30% Max HP damage when the target's HP is full. Buy: -

Sell: -

DLC content for pre-order
Blade of Brennaere 131 2 Max HP: +82

Fire Resist: +27%

A greatsword with fire in its core. Foes vulnerable to fire best beware. Inflicts Fire-based damage. Buy: 300

Sell: 150

Purchase from Culless Munitions at the Wiz Chocobo Post and Coernix Station - Cauthess. Alternatively, collectible in the westernmost of the Three Valleys.
Claymore 156 2 Max HP: +98

Vitality: +32

Ore that increases vitality is forged into the blade, granting the wielder a defensive boon. Buy: 600

Sell: 300

Purchase from Culless Munitions in Lestallum and at the Taelpar Rest Area
Force Stealer 210 2 Max HP: +202

Max MP: +6

A unique greatsword crafted with Insomnian technology. It absorbs the elemental powers of defeated foes. Absorbs elemental energy when it delivers the finishing blow. Buy: -

Sell: -

Trade in four Caem Carrots to Tony at Cape Caem
Hardedge 244 2 Max HP: +153 A greatsword that cuts with the precision of a scalpel. Allows the wielder to destroy appendages with greater ease. +80% breakage on appendages. Buy: 1500

Sell: 750

Purchase from Culless Munitions in Lestallum, the Verinas Mart in Ravatogh, and from the Imperial vendor outside Steyliff Grove (Chapter 7). Alternatively, collectible around the world near Pullmoor Haven in Duscae and in the Daurell Caverns.
Thunderbolt 345 2 Max HP: +246

Light Resist: +29%

A greatsword with electricity crackling in its blade. Foes vulnerable to lightning best beware. Buy: 5000

Sell: 2500

Purchase from arms vendors in Altissia, Cartanica, Tenebrae, and Gralea. Alternatively, collectible around the world in Malmalam Thicket and Pitioss Ruins.
Duel Code 370 2 Max HP: +468 A greatsword that was forged for single combat. It inflicts greater damage on lone foes. +50% damage to lone enemies with in 65ft. Sell: 7500 Daurell Caverns maze (Chapter 15)
Genji Blade 426 2 Max HP: +357 A young man dueled with the Blademaster and suffered defeat. This was his katana. Forged in a foreign land, this glaive ends a flurry of attacks with a deadly coup de grâce. Buy: -

Sell: -

Complete Episode Gladiolus
Garuda's Pain 456 2 Max MP: +6

Strength: +22

Vitality: +24

Magic: +29

Spirit: +20

A greatsword that houses the raging power of the Lady of the Vortex. Inflicts great damage with aerial attacks. Buy: -

Sell: -

Available during the Adventurer from Another World crossover quest. Trade in a Claymore (x1), Vortex Feather (x1), and Allagan Tomestones (x10) at Y'jhimei's trading post in Perpetouss Keep; can only be purchased once.
Force Stealer II 463 2 Max HP: +308

Max MP: +11

A unique greatsword crafted with Insomnian technology. It absorbs the elemental powers of defeated foes. Absorbs elemental energy when it delivers the finishing blow. Buy: -

Sell: -

A Better Force Stealer quest
Hyperion 496 2 Max HP: +310 A greatsword forged for battling many foes at once. The blade inflicts greater damage when surrounded by enemies. +15% damage per additional enemy within 65ft radius (max + 100%). Buy: 8000

Sell: 4000

Used by Gladio in Chapter 14. Purchase from Culless Munitions in Hammerhead (Chapter 14).
Afro Sword 503 2 Max HP: +287

Spirit: +54

A synth-heavy sword guaranteed to give its wielder The Spark and make them Unstoppable against enormous enemies (changes battle music to Timed Quest music when used by Noctis). Sell: 0 Trade 1000 QP in Timed Quest Prize Exchange
Pain of the Vortex 572 100 Max MP: +60

Strength: +31

Vitality: +31

Magic: +31

Spirit: +22

Always inflicts critical hits

A greatsword that unleashes the raging power of the Lady of the Vortex. Inflicts great aerial damage and reduces aerial MP consumption. Deals 50% more damage with aerial attacks and halves the MP cost of aerial warp-strikes. Buy: -

Sell: -

Available during the Adventurer from Another World crossover quest. Trade in either Garuda's Pain (x1), Vortex Feathers (x4), Adamantite (x1), and Allagan Tomestones (x2), or only Allagan Tomestones (x99) at Y'jhimei's trading post in Perpetouss Keep; can only be purchased once.
Iron Duke 581 2 Max HP: +153 A crude but robust greatsword that dispenses with enchantments. It is designed with simple devastation in mind. Sell: 5000 A Legend is Born quest reward. Alternatively, find in the Three Valleys (Chapter 15).
Dominator 583 2 Max HP: +298

Dark Resist: +32%

A greatsword infused with holy light. It's deadly when used against daemons, who fear all that is sacred. Sell: 6000 Keycatrich Trench maze (Chapter 15). Alternatively, find northwest of Coernix Station - Alstor (Chapter 15).
Apocalypse 597 2 Max HP: +403 A blade that seeks to safeguard its master by becoming deadlier when the wielder's health wanes. +30 damage at 30% HP and +9 damage for each 1% missing HP below 30% Sell: 10,000 Balouve Mines maze (Chapter 15)

Machinery

Mechanical weapons that fire powerful shockwaves. Press Triangle/Y to unleash a special attack. Noctis cannot warp-strike when wielding machinery, and link-strikes will not be triggered.

Name Attack Crit Attributes Description Value Obtain
Auto Crossbow 61 2 Max HP: +12

Shot Resist: +10%

Machinery that unleashes a powerful shock wave against foes and fires a barrage of crossbow bolts (Special costs 60 MP). Keycatrich Trench near fire element deposit
Bioblaster 74 2 Machinery that unleashes a powerful shock wave against foes and disperses a poisonous mist (Special costs 40 MP). Outside Keycatrich Trench
Circular Saw 90 2 Vitality: +9

Shot Resist: +7%

Machinery that unleashes a powerful shock wave against foes and inflicts repeated damage with spinning blades (Special costs 40 MP). Dropped by MA-X Cuirass (100%)
Gravity Well 108 2 Magic: +8 Machinery that unleashes a powerful shock wave against foes and pulls them in with a gravity sphere (Special costs 80 MP). Dropped by Armored Assassins (2%). Find in Aracheole Stronghold
Noiseblaster 153 2 Spirit: +11 Machinery that unleashes a powerful shock wave against foes and emits a pummeling sonic wave over a wide area (Special costs 80 MP). Find in Fort Vaullerey
Drillbreaker 181 2 Max HP: +7

Vitality: +5

Shot Resist: +8%

Machinery that unleashes a powerful shock wave against foes and inflicts repeated damage with piercing drills (Special costs 80 MP). Find in Formouth Garrison
Auto Crossbow Plus 323 2 Max HP: +18

Shot Resist: +22%

Upgraded machinery that unleashes a powerful shock wave against foes and fires a barrage of crossbow bolts. A Better Auto Crossbow quest
Bioblaster Plus 339 2 Upgraded machinery that unleashes a powerful shock wave against foes and disperses a poisonous mist. A Better Bioblaster quest
Circular Saw Plus 356 2 Vitality: +21

Shot Resist: +12%

Upgraded machinery that unleashes a powerful shock wave against foes and inflicts repeated damage with spinning blades. A Better Circular Saw quest
Gravity Well Plus 374 2 Magic: +18 Upgraded machinery that unleashes a powerful shock wave against foes and pulls them in with a gravity sphere. A Better Gravity Well quest
Noiseblaster Plus 397 2 Spirit: +23 Upgraded machinery that unleashes a powerful shock wave against foes and emits a pummeling sonic wave over a wide area. A Better Noiseblaster quest
Drillbreaker Plus 432 2 Max HP: +12

Vitality: +13

Shot Resist: +13%

Upgraded machinery that unleashes a powerful shock wave against foes and inflicts repeated damage with piercing drills. A Better Drillbreaker quest

Polearms

Spears and lances suited for aerial combat. Deliver powerful attacks in a straight line. Noctis can Air Step with polearms, and, if he attacks an enemy from above, he will descend in the style of a Dragoon.

Combos: 

  • Forward + Attack: Noctis will thrust forward with his polearm and will potentially Air Step into another attack.
  • Side + Attack: Noctis will swing the polearm in a wide arc.
  • Back + Attack: Noctis will perform a back-flip attack that can either turn into an air combo or the Full Thrust technique.
Name Attack Crit Attributes Description Value Obtain
Javelin 18 4 A polearm that unleashes its full potential in times of peril. When the wielder is in poor health, it can deliver critical strikes against the foe. Critical +5 at 30% HP and another +1.5 per each 1% missing HP below 30%. Buy: 150

Sell: 75

Starter for Noctis. Purchase from Culless Munitions at Galdin Quay and the Prairie Outpost.
Drain Lance 33 4 Max MP: +5 A unique polearm crafted with Insomnian technology. It absorbs the elemental powers of defeated foes. Absorbs elemental energy when it delivers the finishing blow. Sell: 0 Ill Tidings main quest
Drain Lance II 48 4 Max MP: +11 An upgraded version of a unique polearm crafted with Insomnian technology. It absorbs the elemental power of defeated foes. Absorbs elemental energy when it delivers the finishing blow. Sell: 0 Cid Sophiar, Master Mechanic quest
Mythril Lance 55 4 Magic: +32 With a blade forged of mythril, this polearm enhances the wielder's magic. Buy: 300

Sell: 150

Purchase from Culless Munitions at the Wiz Chocobo Post and Coernix Station - Cauthess
Rapier Lance 68 4 A polearm that pierces with the precision of a needle. Allows the wielder to destroy appendages with greater ease. +80% breakage on appendages. Buy: 600

Sell: 300

Purchase from Culless Munitions in Lestallum and at the Taelpar Rest Area
Gae Bolg 75 4 A famed weapon whose full potential went long untapped. It inflicts heavy damaged when used to warp-strike. +44% damage when using warp-strikes. Buy: -

Sell: -

Amazon pre-order bonus
Storm Lance 113 4 A polearm that crackles with electricity. Foes vulnerable to lightning best beware. Inflicts Lightning-based damage. Buy: 1500

Sell: 750

Purchase from Culless Munitions at the Taelpar Rest Area
Ice Spear 133 4 A polearm with ice in its blade. Foes vulnerable to cold best beware. Inflicts Ice-based damage. Buy: 1500

Sell: 750

Purchase from Culless Munitions in Lestallum, the Verinas Mart in Ravatogh, and from the Imperial vendor outside Steyliff Grove (Chapter 7).
Wyvern Lance 161 4 A polearm said to have been the favored weapon of dragoons. It inflicts heavy damage when airborne. +50% damage in mid-air. Buy: 5000

Sell: 2500

Purchase from arms vendors in Altissia, Cartanica, Tenebrae, and Gralea. Alternatively, find in Crestholm Channels and Pitioss Ruins.
Drain Lance III 195 4 Max MP: +11 The most powerful version of a unique polearm crafted with Insomnian technology. It absorbs the elemental powers of defeated foes. Absorbs elemental energy when it delivers the finishing blow. Sell: 0 A Better Drain Lance II quest
Radiant Lance 205 4 A polearm infused with holy light. It is deadly when used against daemons, who fear all that is sacred. Buy: 10,000

Sell: 5000

Purchase from Culless Munitions at Meldacio Hunter HQ (anytime) and Hammerhead (Chapter 14). Alternatively, find in Costlemark Tower and Pitioss Ruins.
Dragoon Lance 246 4 Fire Resist: +15%

Ice Resist: +14%

Light Resist: +16%

Made from the elementally resistant scales of dragons, this polearm protects its wielder by mitigating damage from fire, ice, and lightning. Sell: 6000 Dreadful Legend quest reward. Alternatively, find northwest of the Cauthess Coernix Station (Chapter 15).
Precision Lance 266 4 A polearm designed to help its wielder target an enemy's weak spot. Increases the odds of landing a critical hit. +10% to critical rate. Sell: 7500 Exchange 120,000 medals in Totomostro. Alternatively, find in the Daurell Caverns maze (Chapter 15).
Flayer 337 4 A mysterious weapon of unknown origins, it finishes off a flurry of attacks with a devastating coup de grâce. Finishers deal +80% damage. Sell: 10,000 Steyliff Grove maze

Royal Arms

Special weapons fit for a king, each boasting its own unique properties. These weapons are incredibly powerful, but cost both MP and HP to wield. There are thirteen known royal arms, each enshrined at a royal tomb, though the location of only a few is known. Seven of the thirteen (marked here by an asterisk* in the OBTAIN column) are considered "unmissable," as their collection is integrated into the main story. Every royal arm the player has collected will appear when the Armiger is activated, and collecting all thirteen royal arms (and the Founder King's Sigil) in Windows or Royal Edition will allow Noctis to use Armiger Unleashed. The table below is organized by chronological availability, not by attack power (as the other tables are).

Name Attack Crit Attributes Description Obtain
Sword of the Wise 194 3 Max HP: +100

Vitality: +30

Magic: +30

Spirit: +30

A king built a mighty wall and protected the realm. This was his sword. It devastates foes with preemptive warp-strikes. Chapter 2*
Axe of the Conqueror 483 2 Strength: +60

Vitality: -80

A king preformed great feats of arms, expanded his realm, and made his people prosper. This was his halberd. It wreaks havoc with slow but mighty blows. Chapter 2*
Bow of the Clever 203 7 Magic: +80

Shot Resist: +50%

A king was versed in myriad arts both martial and intellectual. This was his crossbow. The bearer skewers foes while flitting across the battlefield. Balouve Mines
Swords of the Wanderer 153 4 Vitality: +50

Spirit: +50

A king was quick like the wind and went where no man had gone before. These were his blades. Apart they rain fury—together they deliver thundering blows. Chapter 3*
Blade of the Mystic 396 6 Max HP: +150

Vitality: +30

Dark Resist: +20%

A king rose to protect the world with the Oracle. This was his sword. When swung, it enhances the wielder's prowess. Chapter 4*
Star of the Rogue 177 2 Fire Resist: +20%

Ice Resist: +20%

Light Resist: +20%

A queen spurred the public eye and took to the shadows. This was her shuriken. From near and far, it traces deadly arcs to the left and right. The Myrlwood
Sword of the Tall 518 2 Max HP: +200

Spirit: -30

Fire Resist: -40%

Ice Resist: -40%

Light Resist: -40%

Dark Resist: -40%

A king was built like a mountain, towering over all others. This was his greatsword. The resonating blade rips and tears through foes. Costlemark Tower
Shield of the Just 251 1 Max HP: +1000

Max MP: -50

Strength: -100

Vitality: +200

Shot Resist: +10%

Fire Resist: +10%

Ice Resist: +10%

Light Resist: +10%

Dark Resist: +10%

A queen devoted herself to peace and was loved by all. This was her shield. It deflects blows and bolsters recovery when raised in defense. Thommels Glade tomb
Mace of the Fierce 334 2 Max HP: +300

Shot Resist: -50%

A king was gentle before his people but an ogre on the battlefield. This was his mace. It deals crippling blows to mighty foes. The Rock of Ravatogh
Scepter of the Pious 237 3 Magic: +150

Dark Resist: +50%

A king ruled the realm according to divine law and worked hand in hand with the Oracle. This was his staff. It smites foes with a blade of light. Malmalam Thicket
Katana of the Warrior 361 3 Spirit: +100

Fire Resist: +25%

Ice Resist: +25%

Light Resist: +25%

Dark Resist: -50%

A king was changed forever when his beloved queen was taken from him prematurely. This was his katana. It is drawn and strikes in a single heartbeat. Chapter 10*
Trident of the Oracle 388 5 Max MP: +60 A strong and noble woman was loved by the world. She granted succor to the star and brought man and god together. This was the trident of her line. It makes allies of the wielders holograms. Chapter 12*
Sword of the Father 141 6 Strength: +100

Magic: +100

A king was father to the Chosen One, and nurtured the light that would shine upon all creation. This was his mighty sword. It makes the great greater. Chapter 13*

Shields

Protective gear used to deflect enemy attacks. Used for fights that require defensive maneuvers. They can stagger enemies. Link-strikes will not trigger when Noctis is wielding a shield.

Name Attack Crit Attributes Description Value Obtain
Kite Shield 52 1 Vitality: +15

Shot Resist: +8%

A common, easy-to use shield. Executing Blink restores a small amount of health. 50 HP per Blink. Buy: 300

Sell: 150

Purchase from Culless Munitions at Wiz Chocobo Post and Coernix Station - Cauthess
Absorb Shield 83 1 Max MP: +10

Vitality: +30

Shot Resist: +12%

A unique shield crafted with Insomnian technology. It absorbs the elemental powers of defeated foes. Absorbs elemental energy when it delivers the finishing blow. Trade in four Caem Carrots to Tony at Cape Caem
Ice Shield 93 1 Vitality: +18

Shot Resist: +10%

Ice Resist: +22%

A shield that increases ice resistance, especially when raised. Taking ice damage greatly boosts the bearer's health recovery. +30% HP recovery rate for 5 seconds after taking ice damage. Buy: 800

Sell: 400

Purchase from Culless Munitions in Lestallum and at the Taelpar Rest Area
Thunder Shield 111 1 Vitality: +21

Shot Resist: +12%

Light Resist: +24%

A shield that increases lightning resistance, especially when raised. Taking lightning damage greatly boosts the wearer's critical hit rate. x4 critical rate for 5 seconds after taking lightning damage. Buy: 1500

Sell: 750

Purchase from the Verinas Mart at Ravatogh and from the Imperial vendor outside of Steyliff Grove (Chapter 7)
Flame Shield 126 1 Vitality: +22

Shot Resist: +9%

Fire Resist: +21%

A shield that increases fire resistance, especially when raised. Taking fire damage greatly boosts the bearer's strength. +300 strength for 5 seconds after taking fire damage. Buy: 1500

Sell: 750

Purchase from the Verinas Mart at Ravatogh and from the Imperial vendor outside of Steyliff Grove (Chapter 7)
Hero's Shield 144 1 Vitality: +25

Shot Resist: +22%

A shield that increases ballistic resistance, especially when raised. -30% damage from bullets. Buy: 5000

Sell: 2500

Purchase from arms vendors in Altissia, Cartanica, Tenebrae, and Gralea. Alternatively, find in Crestholm Channels and Pitioss Ruins.
Absorb Shield II 167 1 Max MP: +15

Vitality: +38

Shot Resist: +12%

An upgraded version of a unique shield crafted with Insomnian technology. It absorbs the elemental powers of defeated foes. Absorbs elemental energy when it delivers the finishing blow. A Better Absorb Shield quest
Black Prince 175 1 Vitality: +32

Shot Resist: +13%

Dark Resist: +22%

A shield that boosts darkness resistance, especially when raised. Taking darkness damage boosts the bearer's magic. +300 magic for 5 seconds after taking darkness damage. Buy: 10,000

Sell: 5000

Purchase from Culless Munitions at Meldacio Hunter HQ (anytime) and Hammerhead (Chapter 14). Alternatively, find in Pitioss Ruins.
Power Shield 176 1 Vitality: +6

Shot Resist: +11%

A shield woven with elements that lend strength and protection to the bearer, greatly enhancing attack. Buy: 600

Sell: 300

Purchase from Culless Munitions in Lestallum and at the Taelpar Rest Area. Alternatively, find in a crater in the Kelbass Grasslands.
Medjay Assassin's Shield 202 0 A shield once wielded by a legendary Assassin of the sands. Significantly increases damage dealt after blocking an attack at the last second. +200 strength for 3 seconds after blocking (effect triggers only for Noctis). Reward in Assassin's Festival treasure hunt
Wizard Shield 225 1 Vitality: +34

Magic: +99

Shot Resist: +12%

A shield woven with elements that lend magical strength to the bearer, greatly empowering spells. Sell: 6000 Find near the Rock of Ravatogh entrance and in the Keycatrich Trench maze (both Chapter 15)
Aegis Shield 292 1 Vitality: +55

Shot Resist: +11%

A mighty shield said to have been borne by the gods themselves. It can sometimes completely block an attack. 10% chance to nullify any incoming damage. Sell: 10,000 Steyliff Grove maze (Chapter 15)
Ziedrich 327 1 Vitality: +50

Shot Resist: +14%

A shield formed from many layers of armor. Executing Blink boosts attack strength. +200 strength for 3 seconds after Blinking. Sell: 7500 Legend Wrapped in an Enigma quest reward

Swords

Standard, easy-to-use weapons. Weapons exclusive to Noctis. Able to deliver relatively quick attacks. Noctis can Air Step when wielding a sword.

Combos:

  • Forward + Attack: Noctis will thrust with the sword (he will continue to do so as long as the attack button is held).
  • Side + Attack: Noctis will sidestep and then swing at the enemy.
  • Back + Attack: Noctis will perform a back-flip attacks, and holding the attack button will turn the maneuver into air combos.
Name Attack Crit Attributes Description Value Obtain
Engine Blade 28 3 Max MP: +5

Magic: +5

A sword Noctis received from Regis for his sixteenth birthday. It absorbs the elemental powers of defeated foes. Absorbs elemental energy when it delivers the finishing blow. Buy: -

Sell: -

Starting weapon of Noctis
Engine Blade II 40 3 Max MP: +15

Magic: +12

A blade Noctis received from Regis for his sixteenth birthday, enhanced by Cid. It absorbs the elemental powers of defeated foes. Absorbs elemental energy when it delivers the finishing blow. Buy: -

Sell: -

A Better Engine Blade quest
Broadsword 42 3 Max MP: +6 A robust and versatile one-handed weapon that makes it easier to land critical blows when attacking in succession. +2% critical rate per combo hit. Buy: 150

Sell: 75

Purchase from Culless Munitions in Hammerhead, Galdin Quay, and the Prairie Outpost.
Blazefire Saber 71 3 Max MP: +9

Vitality: +18

Ore imbued with legendary defensive magic is forged within this one-handed sword, protecting the wielder when the weapon is manifest. -15% physical damage taken. Buy: -

Sell: -

Amazon pre-order bonus DLC
Airstep Sword 83 3 Max MP: +7 Light and lively, this one-handed sword reduces the MP of Noctis's aerial maneuvers. Halves MP consumption in mid-air. Buy: 300

Sell: 150

Purchase from Culless Munitions at the Wiz Chocobo Post and Coernix Station - Cauthess
Rune Saber 103 3 Max HP: +48

Max MP: +8

Vitality: +8

Magic: +12

Spirit: +9

Special ore is woven into the blade, enhancing most wielder attributes. Buy: 600

Sell: 300

Purchase from Culless Munitions in Lestallum and at the Taelpar Rest Area
Flame Tongue 117 3 Max MP: +7

Fire Resist: +28%

A one-handed blade with flames at its core. Foes vulnerable to fire best beware. Inflicts fire-based damage. Buy: 560

Sell: 280

Purchase from Culless Munitions in Lestallum and at the Taelpar Rest Area
Ice Brand 137 3 Max MP: +10

Ice Resist: 31%

A one-handed blade with ice at its core. Foes vulnerable to the cold best beware. Inflicts ice-based damage. Buy: 1500

Sell: 750

Purchase from the Verinas Mart at Ravatogh and the Imperial vendor outside of Steyliff Grove (Chapter 7)
Blood Sword 198 3 Max MP: +11 A blade once wielded by a warrior called 'the Dark Knight.' It absorbs the health of those it strikes. 20% chance to recover 30 HP per hit. Buy: 5000

Sell: 2500

Purchase from arms vendors in Altissia, Cartanica, Tenebrae, and Gralea. Alternatively, find in Crestholm Channels and Pitioss Ruins.
Ragnarok 153 3 Max MP: +8 A brilliant glaive that the amplifies the power of kings, allowing the wielder to deliver devastating warpstrikes. Buy: -

Sell: -

FFXV Booster Pack +
Sarah's Shortsword 179 3 Magic: +9

Spirit: +15

+50% damage at full HP

The sword of the world's savior. Imbued with a holy power, its attack increases when HP is at max. Inflicts light-based damage. Buy: -

Sell: -

Reward for completing the Close Encounter of the Terra Kind quest available starting in Chapter 5 as a part of the Terra Wars collaboration.
Garuda's Gaze 200 3 Max MP: +6

Strength: +16

Vitality: +17

Magic: +21

Spirit: +14

A sword that houses the raging power of the Lady of the Vortex. Inflicts great damage with aerial attacks. Buy: -

Sell: -

Available during the Adventurer from Another World crossover quest. Trade in a Rune Saber (x1), Vortex Feather (x1), and Allagan Tomestones (x10) at Y'hjimin's trading post in Perpetouss Keep; can only be purchased once.
Engine Blade III 207 3 Max MP: +25

Magic: +18

A blade Noctis received from Regis for his sixteenth birthday, greatly enhanced by Cid. It absorbs the elemental powers of defeated foes. Absorbs elemental energy when it delivers the finishing blow. Buy: -

Sell: -

A Better Engine Blade II quest
Durandal 232 3 Max MP: +11

Dark Resist: +33%

A one-handed sword infused with holy light. It is deadly when used against daemons, who fear all that is sacred. Buy: 10,000

Sell: 5000

Purchase from Culless Munitions at Meldacio Hunter HQ (anytime) and Hammerhead (Chapter 14). Alternatively, find in Costlemark Tower.
Enhancer 276 3 Max MP: +12 Though it harbors no special powers, this one-handed sword is valued for its unsurpassed attack strength. Sell: 6000 Fociaugh Hollow maze (Chapter 15)
Soul Saber 343 3 Max MP: +12 A most unusual blade that strikes foes with greater force as the wielder's stamina flags. +4% damage for every stamina percentage point reduction under 50%. Sell: 9000 Cursed Legend quest reward
Ultima Blade 364 3 Max MP: +40

Magic: +30

The ultimate sword crafted with Insomnian technology. It absorbs the elemental powers of defeated foes. Absorbs elemental energy when it delivers the finishing blow. Buy: -

Sell: -

A Better Engine Blade III quest
Gaze of the Vortex 430 100 Max MP: +60

Strength: +22

Vitality: +22

Magic: +22

Spirit: +15

Always inflicts critical hits

A sword that unleashes the raging power of the Lady of the Vortex. Inflicts great aerial damage and reduces aerial MP consumption. Deals 50% more damage with aerial attacks and halves MP cost of Airstepping. Buy: -

Sell: -

Available during the Adventurer from Another World crossover quest. Trade in either Garuda's Gaze (x1), Vortex Feathers (x4), Adamantite (x1), and Allagan Tomestones (x20) or only Allagan Tomestones (x99) at Y'hjimin's trading post in Perpetouss Keep; can only be purchased once.
Balmung 446 3 Max MP: +11 Initially the sword delivers devastating harm, but as the wielder's magical energies decline, so too does the blade's lethality. -4% damage for every MP percentage point reduction. Sell: 10,000 Steyliff Grove maze (Chapter 15)

DLC weapons

Weapons available through DLC, including pre-order bonuses, Episodes, and crossover events. All weapons listed here can be found in the appropriate tables above.

Achievements and trophies

The following achievements and trophies are related to weapons:

Trivia

  • All upgradable weapons (including machinery) were made sellable in patch 1.03 on December 21st, 2016.

See also